Training plans for small-gang PvP (5–20 pilots). Foundations gets new members fleet-ready. Advanced takes pilots who have the basics into T2 hulls and full-strength support skills.
Skill data: EVE ESI, read 20 Oct 2026Foundations: 10 plans · 4 race add-onsAdvanced: 11 plans · 4 race add-ons
2 · thenPick a race add-onT1 frigate, destroyer and cruiser plus that race's turrets. About 5–6 days.
3 · thenOne role, Stage 1Tackle or Logi is the fastest way to fly in alliance ops. Add Core Stage 2 alongside.
Remap tip for new pilots
Core, Tank, Logi, EWAR and Scanning all train on Intelligence/Memory. A new character's free remap to Int 27 / Mem 21 covers most of these plans. Gunnery and Missiles train on Perception/Willpower, so either train those after a later remap or inject them. Each card shows its own best remap.
Race add-ons
Racial hull and turret skills, kept separate so the foundation plans fit any race. Numbers are after Core.
Amarr
222,350 SP after Core · 5.1 days (4.1 on a Per/Wil remap)
23 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Gunnery I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Gunnery II
Gunnery III
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Caldari
270,350 SP after Core · 6.3 days (5.0 on a Per/Wil remap)
32 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Gunnery I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Gunnery II
Gunnery III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Missile Launcher Operation I
Missile Launcher Operation II
Light Missiles I
Light Missiles II
Light Missiles III
Missile Launcher Operation III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Gallente
238,350 SP after Core · 5.5 days (4.5 on a Per/Wil remap)
29 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gunnery I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Gunnery II
Gunnery III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Drones I
Drones II
Drones III
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Minmatar
222,350 SP after Core · 5.1 days (4.1 on a Per/Wil remap)
23 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Gunnery I
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Gunnery II
Gunnery III
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Plans
Role cards show SP and days after Core Baseline, since shared skills are only trained once. "SP on its own" is for a pilot skipping Core.
Step 1 · everyone
Core Baseline
Int 27Mem 21Per 17Wil 17Cha 17
Everything every pilot needs no matter what they fly: fitting room (CPU/PG), capacitor, getting in and out of warp, speed, locking, and a basic tank and drone set. Train this first.
Numbers assume trained: nothing (starting plan)
SP to train1.83M
Days, default attributes42.4
Days, best remap35.9
Days, remap + 12 accel.23.8
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
367,490
367,490
8.5
7.2
4.7
0.7 LSI ≈ 0.5B
Stage 2
1,465,543
1,465,543
33.9
28.8
19.0
2.9 LSI ≈ 2.1B
Stage 1: 78 lines
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Navigation I
Navigation II
Navigation III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
High Speed Maneuvering II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Target Management I
Target Management II
Target Management III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Mechanics I
Mechanics II
Mechanics III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Management I
Shield Management II
Jury Rigging I
Jury Rigging II
Jury Rigging III
Drones I
Drones II
Drones III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Stage 2: 26 lines
CPU Management V
Power Grid Management V
Electronics Upgrades IV
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Energy Grid Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Navigation IV
Warp Drive Operation IV
Evasive Maneuvering IV
Acceleration Control IV
Afterburner IV
High Speed Maneuvering III
Spaceship Command IV
Target Management IV
Long Range Targeting IV
Signature Analysis IV
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Navigation I
Navigation II
Navigation III
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner I
Afterburner II
Afterburner III
High Speed Maneuvering I
High Speed Maneuvering II
Spaceship Command I
Spaceship Command II
Spaceship Command III
Target Management I
Target Management II
Target Management III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Mechanics I
Mechanics II
Mechanics III
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Repair Systems I
Repair Systems II
Repair Systems III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Management I
Shield Management II
Jury Rigging I
Jury Rigging II
Jury Rigging III
Drones I
Drones II
Drones III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
CPU Management V
Power Grid Management V
Electronics Upgrades IV
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Energy Grid Upgrades IV
Capacitor Management IV
Capacitor Systems Operation IV
Navigation IV
Warp Drive Operation IV
Evasive Maneuvering IV
Acceleration Control IV
Afterburner IV
High Speed Maneuvering III
Spaceship Command IV
Target Management IV
Long Range Targeting IV
Signature Analysis IV
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Skillbooks used (29)
Acceleration Control, Advanced Weapon Upgrades, Afterburner, CPU Management, Capacitor Management, Capacitor Systems Operation, Drones, Electronics Upgrades, Energy Grid Upgrades, Evasive Maneuvering, Gunnery, High Speed Maneuvering, Hull Upgrades, Jury Rigging, Light Drone Operation, Long Range Targeting, Mechanics, Navigation, Power Grid Management, Repair Systems, Science, Shield Management, Shield Operation, Signature Analysis, Spaceship Command, Target Management, Thermodynamics, Warp Drive Operation, Weapon Upgrades
After this: Pick a role plan (or two) and a race add-on.
Role foundation
Tank Foundations
Int 27Mem 21Per 17Wil 17Cha 17
Armor AND shield support skills, so whichever doctrine the corp settles on, the pilot's tank is already trained. Resist compensation skills boost every hardener they fit.
Numbers assume trained: Core Baseline
SP to train2.30M
Days, default attributes53.2
Days, best remap42.6
Days, remap + 12 accel.28.8
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
285,802
233,309
5.4
4.3
2.9
0.5 LSI ≈ 0.3B
Stage 2
2,196,633
2,066,373
47.8
38.3
25.9
4.1 LSI ≈ 3.0B
Stage 1: 48 lines
Mechanics I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Mechanics II
Mechanics III
Mechanics IV
Repair Systems I
Repair Systems II
Repair Systems III
Armor Layering I
Armor Layering II
EM Armor Compensation I
EM Armor Compensation II
Thermal Armor Compensation I
Thermal Armor Compensation II
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Explosive Armor Compensation I
Explosive Armor Compensation II
Power Grid Management I
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Power Grid Management II
Power Grid Management III
Shield Management I
Shield Management II
Shield Management III
Science I
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Tactical Shield Manipulation I
Tactical Shield Manipulation II
EM Shield Compensation I
EM Shield Compensation II
Thermal Shield Compensation I
Thermal Shield Compensation II
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Explosive Shield Compensation I
Explosive Shield Compensation II
Stage 2: 40 lines
Hull Upgrades V
Mechanics V
Repair Systems IV
Armor Layering III
Armor Layering IV
EM Armor Compensation III
EM Armor Compensation IV
Thermal Armor Compensation III
Thermal Armor Compensation IV
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation III
Explosive Armor Compensation IV
Shield Management IV
Shield Upgrades IV
Shield Compensation IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation III
Thermal Shield Compensation IV
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation III
Explosive Shield Compensation IV
Power Grid Management IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Mechanics I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Mechanics II
Mechanics III
Mechanics IV
Repair Systems I
Repair Systems II
Repair Systems III
Armor Layering I
Armor Layering II
EM Armor Compensation I
EM Armor Compensation II
Thermal Armor Compensation I
Thermal Armor Compensation II
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Explosive Armor Compensation I
Explosive Armor Compensation II
Power Grid Management I
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Power Grid Management II
Power Grid Management III
Shield Management I
Shield Management II
Shield Management III
Science I
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Compensation I
Shield Compensation II
Shield Compensation III
Tactical Shield Manipulation I
Tactical Shield Manipulation II
EM Shield Compensation I
EM Shield Compensation II
Thermal Shield Compensation I
Thermal Shield Compensation II
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Explosive Shield Compensation I
Explosive Shield Compensation II
Hull Upgrades V
Mechanics V
Repair Systems IV
Armor Layering III
Armor Layering IV
EM Armor Compensation III
EM Armor Compensation IV
Thermal Armor Compensation III
Thermal Armor Compensation IV
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation III
Explosive Armor Compensation IV
Shield Management IV
Shield Upgrades IV
Shield Compensation IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation III
Thermal Shield Compensation IV
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation III
Explosive Shield Compensation IV
Power Grid Management IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
After this: Racial T2 hull skills when they pick a doctrine ship.
Role foundation
Gunnery Foundations
Per 27Wil 21Mem 17Int 17Cha 17
Turret support skills that apply to every turret type (lasers, hybrids, projectiles): damage, rate of fire, range and tracking. The racial turret itself comes from the race add-on.
Numbers assume trained: Core Baseline
SP to train1.02M
Days, default attributes23.7
Days, best remap19.0
Days, remap + 12 accel.12.8
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
148,327
146,912
3.4
2.7
1.8
0.3 LSI ≈ 0.2B
Stage 2
877,008
877,008
20.3
16.2
11.0
1.8 LSI ≈ 1.3B
Stage 1: 21 lines
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Motion Prediction I
Motion Prediction II
Motion Prediction III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Rapid Firing I
Rapid Firing II
Rapid Firing III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Trajectory Analysis I
Trajectory Analysis II
Stage 2: 8 lines
Gunnery V
Motion Prediction IV
Sharpshooter IV
Rapid Firing IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis III
Trajectory Analysis IV
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Motion Prediction I
Motion Prediction II
Motion Prediction III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Rapid Firing I
Rapid Firing II
Rapid Firing III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Trajectory Analysis I
Trajectory Analysis II
Gunnery V
Motion Prediction IV
Sharpshooter IV
Rapid Firing IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis III
Trajectory Analysis IV
After this: Small/Medium turret V and turret specializations for T2 guns.
Role foundation
Missile Foundations
Per 27Wil 21Mem 17Int 17Cha 17
Frigate-to-cruiser missile systems (rockets, lights, heavies, HAMs) plus the support skills that improve every launcher.
Numbers assume trained: Core Baseline
SP to train1.57M
Days, default attributes36.3
Days, best remap29.0
Days, remap + 12 accel.19.6
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
211,399
211,399
4.9
3.9
2.6
0.4 LSI ≈ 0.3B
Stage 2
1,356,996
1,356,996
31.4
25.1
17.0
2.7 LSI ≈ 2.0B
Stage 1: 32 lines
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Rockets I
Rockets II
Rockets III
Light Missiles I
Light Missiles II
Light Missiles III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Heavy Assault Missiles I
Heavy Assault Missiles II
Heavy Assault Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Guided Missile Precision I
Guided Missile Precision II
Stage 2: 13 lines
Missile Launcher Operation V
Rockets IV
Light Missiles IV
Heavy Missiles IV
Heavy Assault Missiles IV
Missile Bombardment IV
Missile Projection IV
Rapid Launch IV
Target Navigation Prediction IV
Warhead Upgrades III
Warhead Upgrades IV
Guided Missile Precision III
Guided Missile Precision IV
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Rockets I
Rockets II
Rockets III
Light Missiles I
Light Missiles II
Light Missiles III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Heavy Assault Missiles I
Heavy Assault Missiles II
Heavy Assault Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Guided Missile Precision I
Guided Missile Precision II
Missile Launcher Operation V
Rockets IV
Light Missiles IV
Heavy Missiles IV
Heavy Assault Missiles IV
Missile Bombardment IV
Missile Projection IV
Rapid Launch IV
Target Navigation Prediction IV
Warhead Upgrades III
Warhead Upgrades IV
Guided Missile Precision III
Guided Missile Precision IV
After this: Missile specializations (Rocket/Light/HAM) for T2 launchers.
Role foundation
Drone Foundations
Mem 27Per 21Wil 17Int 17Cha 17
Drones add damage or utility to almost every hull. Drones V is a gate for many other skills, so this pays off on any ship.
Numbers assume trained: Core Baseline
SP to train1.21M
Days, default attributes28.1
Days, best remap22.5
Days, remap + 12 accel.15.2
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
388,327
372,327
8.6
6.9
4.7
0.7 LSI ≈ 0.5B
Stage 2
842,498
842,498
19.5
15.6
10.5
1.7 LSI ≈ 1.2B
Stage 1: 26 lines
Drones I
Drones II
Drones III
Drones IV
Drones V
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Drone Avionics I
Drone Avionics II
Drone Avionics III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Durability I
Drone Durability II
Drone Durability III
Drone Interfacing I
Drone Interfacing II
Stage 2: 11 lines
Light Drone Operation V
Medium Drone Operation IV
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Drone Avionics IV
Drone Navigation IV
Drone Sharpshooting IV
Drone Durability IV
Drone Interfacing III
Drone Interfacing IV
Drones I
Drones II
Drones III
Drones IV
Drones V
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Drone Avionics I
Drone Avionics II
Drone Avionics III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Durability I
Drone Durability II
Drone Durability III
Drone Interfacing I
Drone Interfacing II
Light Drone Operation V
Medium Drone Operation IV
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Drone Avionics IV
Drone Navigation IV
Drone Sharpshooting IV
Drone Durability IV
Drone Interfacing III
Drone Interfacing IV
Skillbooks used (9)
Drone Avionics, Drone Durability, Drone Interfacing, Drone Navigation, Drone Sharpshooting, Drones, Heavy Drone Operation, Light Drone Operation, Medium Drone Operation
After this: Racial Drone Specialization for T2 drones.
Role foundation
Tackle & Propulsion
Int 27Per 21Mem 17Wil 17Cha 17
Catching and holding targets: point/scram range and speed. Small gangs live and die on tackle, and it is the fastest way for a new pilot to be useful.
Numbers assume trained: Core Baseline
SP to train1.29M
Days, default attributes29.8
Days, best remap24.2
Days, remap + 12 accel.16.3
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
309,020
40,000
0.9
0.8
0.5
0.1 LSI ≈ 0.1B
Stage 2
1,404,550
1,247,530
28.9
23.4
15.8
2.5 LSI ≈ 1.8B
Stage 1: 30 lines
CPU Management I
CPU Management II
CPU Management III
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Navigation III
Navigation IV
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Stage 2: 13 lines
Propulsion Jamming IV
Navigation V
Evasive Maneuvering V
Acceleration Control IV
Afterburner V
High Speed Maneuvering IV
Fuel Conservation IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Interceptors I
Interceptors II
Interceptors III
CPU Management I
CPU Management II
CPU Management III
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Navigation III
Navigation IV
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Propulsion Jamming IV
Navigation V
Evasive Maneuvering V
Acceleration Control IV
Afterburner V
High Speed Maneuvering IV
Fuel Conservation IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Interceptors I
Interceptors II
Interceptors III
Skillbooks used (11)
Acceleration Control, Afterburner, CPU Management, Evasive Maneuvering, Fuel Conservation, High Speed Maneuvering, Interceptors, Navigation, Propulsion Jamming, Signature Analysis, Spaceship Command
After this: Interdictors (needs Propulsion Jamming V + Graviton Physics I).
Role foundation
Logistics & Support
Int 27Mem 21Per 17Wil 17Cha 17
Remote repair of shield, armor and capacitor, plus the targeting and cap skills logi pilots need. Covers T1 logi frigates/cruisers in either tank type.
Numbers assume trained: Core Baseline
SP to train1.57M
Days, default attributes36.3
Days, best remap29.4
Days, remap + 12 accel.19.8
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
401,030
48,000
1.1
0.9
0.6
0.1 LSI ≈ 0.1B
Stage 2
1,529,500
1,521,500
35.2
28.5
19.2
3.0 LSI ≈ 2.2B
Stage 1: 40 lines
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Mechanics I
Mechanics II
Mechanics III
Repair Systems I
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
CPU Management I
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
CPU Management II
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Stage 2: 13 lines
Shield Emission Systems IV
Remote Armor Repair Systems IV
Capacitor Emission Systems IV
Signature Analysis V
Long Range Targeting V
Capacitor Management V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Logistics Frigates I
Logistics Frigates II
Logistics Frigates III
Logistics Cruisers I
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Mechanics I
Mechanics II
Mechanics III
Repair Systems I
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
CPU Management I
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
CPU Management II
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Shield Emission Systems IV
Remote Armor Repair Systems IV
Capacitor Emission Systems IV
Signature Analysis V
Long Range Targeting V
Capacitor Management V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Logistics Frigates I
Logistics Frigates II
Logistics Frigates III
Logistics Cruisers I
Skillbooks used (16)
CPU Management, Capacitor Emission Systems, Capacitor Management, Capacitor Systems Operation, Energy Grid Upgrades, Logistics Cruisers, Logistics Frigates, Long Range Targeting, Mechanics, Power Grid Management, Remote Armor Repair Systems, Repair Systems, Science, Shield Emission Systems, Signature Analysis, Spaceship Command
After this: Racial cruiser V, then Logistics Cruisers up for T2 logi.
Role foundation
Electronic Warfare
Int 27Mem 21Per 17Wil 17Cha 17
Damps, disruptors, painters and webs/points support: the force-multiplier role that lets a small gang beat a bigger one.
Numbers assume trained: Core Baseline
SP to train0.74M
Days, default attributes17.1
Days, best remap13.7
Days, remap + 12 accel.9.2
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
145,415
112,000
2.6
2.1
1.4
0.2 LSI ≈ 0.2B
Stage 2
663,060
625,805
14.5
11.6
7.8
1.3 LSI ≈ 0.9B
Stage 1: 26 lines
CPU Management I
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
CPU Management II
CPU Management III
Sensor Linking I
Sensor Linking II
Sensor Linking III
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Target Painting I
Target Painting II
Target Painting III
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Stage 2: 23 lines
Electronic Warfare IV
Sensor Linking IV
Weapon Disruption IV
Target Painting IV
CPU Management IV
Signal Suppression I
Signal Suppression II
Signal Suppression III
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Signature Focusing I
Signature Focusing II
Signature Focusing III
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
CPU Management I
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
CPU Management II
CPU Management III
Sensor Linking I
Sensor Linking II
Sensor Linking III
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Target Painting I
Target Painting II
Target Painting III
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Electronic Warfare IV
Sensor Linking IV
Weapon Disruption IV
Target Painting IV
CPU Management IV
Signal Suppression I
Signal Suppression II
Signal Suppression III
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Signature Focusing I
Signature Focusing II
Signature Focusing III
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Skillbooks used (15)
CPU Management, Electronic Warfare, Frequency Modulation, Long Distance Jamming, Long Range Targeting, Navigation, Propulsion Jamming, Sensor Linking, Signal Dispersion, Signal Suppression, Signature Analysis, Signature Focusing, Target Painting, Weapon Destabilization, Weapon Disruption
After this: Recon Ships (needs Cloaking IV, cruiser V) for Arazu/Lachesis/Huginn-style recons.
Role foundation
Scanning & Covops
Int 27Mem 21Per 17Wil 17Cha 17
Probe scanning, cloaking and data/relic sites: scouting for the gang, finding fights, and the base for wormhole life.
Numbers assume trained: Core Baseline
SP to train1.25M
Days, default attributes29.0
Days, best remap23.2
Days, remap + 12 accel.15.7
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
289,393
218,723
5.1
4.1
2.7
0.4 LSI ≈ 0.3B
Stage 2
1,117,102
1,034,592
23.9
19.2
12.9
2.1 LSI ≈ 1.5B
Stage 1: 32 lines
Science I
Science II
Science III
Astrometrics I
Astrometrics II
Astrometrics III
Astrometric Rangefinding I
Astrometric Rangefinding II
Astrometrics IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Acquisition I
Astrometric Acquisition II
CPU Management I
CPU Management II
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Hacking I
Hacking II
Hacking III
Survey I
Survey II
Survey III
Archaeology I
Archaeology II
Archaeology III
CPU Management III
CPU Management IV
Cloaking I
Stage 2: 14 lines
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Hacking IV
Archaeology IV
Cloaking II
Cloaking III
Cloaking IV
Electronics Upgrades IV
Electronics Upgrades V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Covert Ops I
Science I
Science II
Science III
Astrometrics I
Astrometrics II
Astrometrics III
Astrometric Rangefinding I
Astrometric Rangefinding II
Astrometrics IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Acquisition I
Astrometric Acquisition II
CPU Management I
CPU Management II
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Hacking I
Hacking II
Hacking III
Survey I
Survey II
Survey III
Archaeology I
Archaeology II
Archaeology III
CPU Management III
CPU Management IV
Cloaking I
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Hacking IV
Archaeology IV
Cloaking II
Cloaking III
Cloaking IV
Electronics Upgrades IV
Electronics Upgrades V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Covert Ops I
After this: Covert Ops III–IV, Astrometrics V for wormhole scanning.
Role foundation
Leadership & Boosts
Cha 27Wil 21Per 17Mem 17Int 17
Command burst (link) skills for whoever boosts the gang. Links give a measurable edge at 5–20 pilots.
Numbers assume trained: Core Baseline
SP to train0.67M
Days, default attributes15.9
Days, best remap12.3
Days, remap + 12 accel.8.3
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
109,255
109,255
2.6
2.0
1.4
0.2 LSI ≈ 0.2B
Stage 2
556,785
556,785
13.3
10.3
7.0
1.1 LSI ≈ 0.8B
Stage 1: 16 lines
Leadership I
Leadership II
Leadership III
Leadership IV
Armored Command I
Armored Command II
Armored Command III
Shield Command I
Shield Command II
Shield Command III
Skirmish Command I
Skirmish Command II
Skirmish Command III
Information Command I
Information Command II
Information Command III
Stage 2: 8 lines
Leadership V
Armored Command IV
Shield Command IV
Skirmish Command IV
Information Command IV
Command Burst Specialist I
Command Burst Specialist II
Command Burst Specialist III
Leadership I
Leadership II
Leadership III
Leadership IV
Armored Command I
Armored Command II
Armored Command III
Shield Command I
Shield Command II
Shield Command III
Skirmish Command I
Skirmish Command II
Skirmish Command III
Information Command I
Information Command II
Information Command III
Leadership V
Armored Command IV
Shield Command IV
Skirmish Command IV
Information Command IV
Command Burst Specialist I
Command Burst Specialist II
Command Burst Specialist III
After this: Command Burst Specialist IV, then Command Destroyers.
Start here
1 · firstFitting & Navigation V8.0M SP after Core · about 186 days (162 on a remap). Every advanced plan assumes this.
2 · thenRace add-on to VFrigate, destroyer and cruiser V plus T2 weapon specializations. The gate for every T2 hull of that race.
3 · thenOne advanced roleStage 1 unlocks the T2 hull. Stage 2 brings the support skills to full strength.
These are long plans
Fitting & Navigation V alone is about six months without implants. Most pilots alternate: train a role's Stage 1 to get into the hull, then go back to Fitting & Navigation V. A +12 accelerator cuts every time here by about a third. Remap guidance is on each card; the race add-ons all train on Perception/Willpower.
Race add-ons, advanced
Racial hulls to V and that race's T2 weapon specializations. Numbers are after Fitting & Navigation V.
Amarr
3,643,605 SP after Fitting & Nav V · 84.3 days (67.5 on a Per/Wil remap)
50 lines
Spaceship Command I
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Destroyer IV
Amarr Destroyer V
Spaceship Command II
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Cruiser IV
Amarr Cruiser V
Gunnery I
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Small Energy Turret IV
Small Energy Turret V
Gunnery II
Gunnery III
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Medium Energy Turret IV
Medium Energy Turret V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Small Pulse Laser Specialization I
Small Pulse Laser Specialization II
Small Pulse Laser Specialization III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Small Beam Laser Specialization I
Small Beam Laser Specialization II
Small Beam Laser Specialization III
Motion Prediction IV
Medium Pulse Laser Specialization I
Medium Pulse Laser Specialization II
Medium Pulse Laser Specialization III
Sharpshooter IV
Medium Beam Laser Specialization I
Medium Beam Laser Specialization II
Medium Beam Laser Specialization III
Caldari
5,649,095 SP after Fitting & Nav V · 130.8 days (104.6 on a Per/Wil remap)
67 lines
Spaceship Command I
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Caldari Frigate V
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Destroyer IV
Caldari Destroyer V
Spaceship Command II
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Cruiser IV
Caldari Cruiser V
Missile Launcher Operation I
Missile Launcher Operation II
Light Missiles I
Light Missiles II
Light Missiles III
Light Missiles IV
Light Missiles V
Missile Launcher Operation III
Heavy Assault Missiles I
Heavy Assault Missiles II
Heavy Assault Missiles III
Heavy Assault Missiles IV
Heavy Assault Missiles V
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Heavy Missiles IV
Heavy Missiles V
Light Missile Specialization I
Light Missile Specialization II
Light Missile Specialization III
Heavy Assault Missile Specialization I
Heavy Assault Missile Specialization II
Heavy Assault Missile Specialization III
Heavy Missile Specialization I
Heavy Missile Specialization II
Heavy Missile Specialization III
Gunnery I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Small Hybrid Turret V
Gunnery II
Gunnery III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Medium Hybrid Turret IV
Medium Hybrid Turret V
Sharpshooter I
Sharpshooter II
Sharpshooter III
Small Railgun Specialization I
Small Railgun Specialization II
Small Railgun Specialization III
Sharpshooter IV
Medium Railgun Specialization I
Medium Railgun Specialization II
Medium Railgun Specialization III
Gallente
3,907,605 SP after Fitting & Nav V · 90.5 days (73.6 on a Per/Wil remap)
55 lines
Spaceship Command I
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Gallente Frigate V
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Destroyer IV
Gallente Destroyer V
Spaceship Command II
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gallente Cruiser IV
Gallente Cruiser V
Gunnery I
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Small Hybrid Turret IV
Small Hybrid Turret V
Gunnery II
Gunnery III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Medium Hybrid Turret IV
Medium Hybrid Turret V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Small Blaster Specialization I
Small Blaster Specialization II
Small Blaster Specialization III
Motion Prediction IV
Medium Blaster Specialization I
Medium Blaster Specialization II
Medium Blaster Specialization III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Sharpshooter IV
Medium Railgun Specialization I
Medium Railgun Specialization II
Medium Railgun Specialization III
Drones I
Drones II
Drones III
Drones IV
Drones V
Gallente Drone Specialization I
Gallente Drone Specialization II
Gallente Drone Specialization III
Minmatar
3,643,605 SP after Fitting & Nav V · 84.3 days (67.5 on a Per/Wil remap)
50 lines
Spaceship Command I
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Minmatar Frigate V
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Destroyer IV
Minmatar Destroyer V
Spaceship Command II
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Cruiser IV
Minmatar Cruiser V
Gunnery I
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Small Projectile Turret IV
Small Projectile Turret V
Gunnery II
Gunnery III
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Medium Projectile Turret IV
Medium Projectile Turret V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Small Autocannon Specialization I
Small Autocannon Specialization II
Small Autocannon Specialization III
Motion Prediction IV
Medium Autocannon Specialization I
Medium Autocannon Specialization II
Medium Autocannon Specialization III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Small Artillery Specialization I
Small Artillery Specialization II
Small Artillery Specialization III
Sharpshooter IV
Medium Artillery Specialization I
Medium Artillery Specialization II
Medium Artillery Specialization III
Advanced plans
Each card lists which plans its numbers assume are already trained. "SP on its own" counts every prerequisite from zero.
Step 1 · prerequisite
Fitting & Navigation V
Int 27Per 21Mem 17Wil 17Cha 17
The prerequisite for the whole Advanced tab. Every fitting, capacitor, navigation and targeting skill to V, so T2 fits actually fit and ships move and lock as fast as they can. All Advanced numbers assume this is done.
Numbers assume trained: Core Baseline
SP to train8.03M
Days, default attributes185.8
Days, best remap162.1
Days, remap + 12 accel.106.2
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
4,790,435
3,707,215
85.8
79.2
51.0
9.3 LSI ≈ 6.8B
Stage 2
4,994,510
4,320,940
100.0
82.0
54.9
10.8 LSI ≈ 7.9B
Stage 1: 50 lines
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Stage 2: 57 lines
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Acceleration Control I
Acceleration Control II
Acceleration Control III
Acceleration Control IV
Acceleration Control V
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
Afterburner V
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
High Speed Maneuvering IV
High Speed Maneuvering V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Fuel Conservation IV
Micro Jump Drive Operation I
Micro Jump Drive Operation II
Micro Jump Drive Operation III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Target Management I
Target Management II
Target Management III
Target Management IV
Target Management V
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Acceleration Control I
Acceleration Control II
Acceleration Control III
Acceleration Control IV
Acceleration Control V
Afterburner I
Afterburner II
Afterburner III
Afterburner IV
Afterburner V
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
High Speed Maneuvering IV
High Speed Maneuvering V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Fuel Conservation IV
Micro Jump Drive Operation I
Micro Jump Drive Operation II
Micro Jump Drive Operation III
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Target Management I
Target Management II
Target Management III
Target Management IV
Target Management V
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Skillbooks used (23)
Acceleration Control, Advanced Weapon Upgrades, Afterburner, CPU Management, Capacitor Management, Capacitor Systems Operation, Electronics Upgrades, Energy Grid Upgrades, Evasive Maneuvering, Fuel Conservation, Gunnery, High Speed Maneuvering, Long Range Targeting, Micro Jump Drive Operation, Navigation, Power Grid Management, Science, Signature Analysis, Spaceship Command, Target Management, Thermodynamics, Warp Drive Operation, Weapon Upgrades
After this: Pick a race add-on and one or two advanced roles.
Advanced role
Interceptors & Interdictors
Int 27Wil 21Per 17Mem 17Cha 17
Fast tackle and warp-disruption bubbles. Interceptors catch almost anything; Interdictors stop whole gangs from warping out.
Numbers assume trained: Core, Fitting & Navigation V, Tackle foundation
SP to train2.06M
Days, default attributes47.7
Days, best remap43.7
Days, remap + 12 accel.28.2
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
1,478,435
781,255
18.1
15.8
10.3
2.0 LSI ≈ 1.4B
Stage 2
1,619,760
1,281,250
29.7
25.6
16.8
3.2 LSI ≈ 2.3B
Stage 1: 22 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Navigation I
Navigation II
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Interceptors I
Interceptors II
Interceptors III
Interceptors IV
CPU Management I
CPU Management II
CPU Management III
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Stage 2: 17 lines
Interceptors V
Spaceship Command IV
Science I
Science II
Science III
Science IV
Science V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Graviton Physics I
Interdictors I
Interdictors II
Interdictors III
Interdictors IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Navigation I
Navigation II
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Interceptors I
Interceptors II
Interceptors III
Interceptors IV
CPU Management I
CPU Management II
CPU Management III
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Interceptors V
Spaceship Command IV
Science I
Science II
Science III
Science IV
Science V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Graviton Physics I
Interdictors I
Interdictors II
Interdictors III
Interdictors IV
Skillbooks used (10)
CPU Management, Evasive Maneuvering, Graviton Physics, Interceptors, Interdictors, Navigation, Power Grid Management, Propulsion Jamming, Science, Spaceship Command
After this: Heavy Interdiction Cruisers once the racial cruiser is V.
Advanced role
Assault Frigates
Int 27Wil 21Per 17Mem 17Cha 17
Tough, high-damage T2 frigates that punch above their cost. A great small-gang DPS role that is cheap to lose.
Numbers assume trained: Core, Fitting & Navigation V, Tank foundation + Gunnery foundation
SP to train1.94M
Days, default attributes44.9
Days, best remap41.5
Days, remap + 12 accel.26.7
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
1,303,530
181,020
4.2
3.4
2.3
0.5 LSI ≈ 0.3B
Stage 2
2,117,255
1,760,470
40.8
37.6
24.2
4.4 LSI ≈ 3.2B
Stage 1: 30 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Assault Frigates I
Assault Frigates II
Assault Frigates III
Assault Frigates IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Stage 2: 22 lines
Assault Frigates V
Repair Systems V
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Operation IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Science I
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Thermodynamics V
Armor Layering I
Armor Layering II
Armor Layering III
Armor Layering IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Assault Frigates I
Assault Frigates II
Assault Frigates III
Assault Frigates IV
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Assault Frigates V
Repair Systems V
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Operation IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Science I
Science II
Science III
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Thermodynamics V
Armor Layering I
Armor Layering II
Armor Layering III
Armor Layering IV
After this: Small turret or rocket/light missile specializations IV.
Advanced role
Heavy Assault Cruisers
Int 27Wil 20Mem 18Per 17Cha 17
The backbone of small-gang fleets. Deep armor and shield support so HACs get their full resist and buffer whichever tank the doctrine uses.
Numbers assume trained: Core, Fitting & Navigation V, Tank foundation
SP to train3.07M
Days, default attributes71.2
Days, best remap65.7
Days, remap + 12 accel.42.3
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
3,385,840
271,530
6.3
5.0
3.4
0.7 LSI ≈ 0.5B
Stage 2
3,255,985
2,803,215
64.9
59.8
38.5
7.0 LSI ≈ 5.1B
Stage 1: 83 lines
Power Grid Management I
Power Grid Management II
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Power Grid Management III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Heavy Assault Cruisers I
Heavy Assault Cruisers II
Heavy Assault Cruisers III
Heavy Assault Cruisers IV
Mechanics I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Armor Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
Stage 2: 30 lines
Heavy Assault Cruisers V
Shield Management V
Shield Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Armor Layering I
Armor Layering II
Armor Layering III
Armor Layering IV
Advanced Armor Layering I
Advanced Armor Layering II
Advanced Armor Layering III
Resistance Phasing I
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Operation IV
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Power Grid Management I
Power Grid Management II
Science I
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Gunnery I
Gunnery II
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Weapon Upgrades V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Power Grid Management III
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Heavy Assault Cruisers I
Heavy Assault Cruisers II
Heavy Assault Cruisers III
Heavy Assault Cruisers IV
Mechanics I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation I
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Armor Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
Heavy Assault Cruisers V
Shield Management V
Shield Upgrades V
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Armor Layering I
Armor Layering II
Armor Layering III
Armor Layering IV
Advanced Armor Layering I
Advanced Armor Layering II
Advanced Armor Layering III
Resistance Phasing I
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Operation IV
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
After this: Medium turret or HAM/heavy missile specializations IV.
Advanced role
T2 Logistics
Wil 25Int 23Per 17Mem 17Cha 17
T2 logi cruisers and frigates with remote repair and cap transfer at V. Good logi pilots decide most small-gang fights.
Numbers assume trained: Core, Fitting & Navigation V, Logi foundation
SP to train4.31M
Days, default attributes99.7
Days, best remap93.1
Days, remap + 12 accel.59.5
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
2,784,795
1,683,520
39.0
34.6
22.5
4.2 LSI ≈ 3.1B
Stage 2
2,629,725
2,621,725
60.7
52.0
34.2
6.6 LSI ≈ 4.8B
Stage 1: 48 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
CPU Management I
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
CPU Management II
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Logistics Cruisers I
Logistics Cruisers II
Logistics Cruisers III
Logistics Cruisers IV
Logistics Frigates I
Logistics Frigates II
Logistics Frigates III
Logistics Frigates IV
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Shield Emission Systems V
Mechanics I
Mechanics II
Mechanics III
Repair Systems I
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Remote Armor Repair Systems IV
Remote Armor Repair Systems V
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Emission Systems V
Stage 2: 17 lines
Logistics Cruisers V
Logistics Frigates V
Remote Hull Repair Systems I
Remote Hull Repair Systems II
Remote Hull Repair Systems III
Drones I
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drone Durability IV
Drones V
Repair Drone Operation I
Repair Drone Operation II
Repair Drone Operation III
Spaceship Command I
Spaceship Command II
Spaceship Command III
CPU Management I
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
CPU Management II
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Logistics Cruisers I
Logistics Cruisers II
Logistics Cruisers III
Logistics Cruisers IV
Logistics Frigates I
Logistics Frigates II
Logistics Frigates III
Logistics Frigates IV
Power Grid Management I
Power Grid Management II
Power Grid Management III
Science I
Science II
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Shield Emission Systems V
Mechanics I
Mechanics II
Mechanics III
Repair Systems I
Repair Systems II
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Remote Armor Repair Systems IV
Remote Armor Repair Systems V
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Emission Systems V
Logistics Cruisers V
Logistics Frigates V
Remote Hull Repair Systems I
Remote Hull Repair Systems II
Remote Hull Repair Systems III
Drones I
Drones II
Drones III
Drones IV
Drone Durability I
Drone Durability II
Drone Durability III
Drone Durability IV
Drones V
Repair Drone Operation I
Repair Drone Operation II
Repair Drone Operation III
Skillbooks used (17)
CPU Management, Capacitor Emission Systems, Drone Durability, Drones, Logistics Cruisers, Logistics Frigates, Long Range Targeting, Mechanics, Power Grid Management, Remote Armor Repair Systems, Remote Hull Repair Systems, Repair Drone Operation, Repair Systems, Science, Shield Emission Systems, Signature Analysis, Spaceship Command
After this: Racial cruiser V is required to undock a T2 logi cruiser.
Advanced role
Recons & EWAR
Int 27Wil 21Per 17Mem 17Cha 17
Force recons and combat recons: long-range points, webs, damps and disruption, many of them able to cloak. The role that lets a small gang beat a larger one.
Numbers assume trained: Core, Fitting & Navigation V, EWAR foundation + Scanning foundation
SP to train3.32M
Days, default attributes76.8
Days, best remap70.8
Days, remap + 12 accel.45.6
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
2,880,950
1,015,530
23.5
20.9
13.6
2.5 LSI ≈ 1.9B
Stage 2
3,030,355
2,302,355
53.3
49.0
31.6
5.8 LSI ≈ 4.2B
Stage 1: 52 lines
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Recon Ships I
Recon Ships II
Recon Ships III
Recon Ships IV
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Sensor Linking I
Sensor Linking II
Sensor Linking III
Sensor Linking IV
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Weapon Disruption IV
Target Painting I
Target Painting II
Target Painting III
Target Painting IV
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Stage 2: 33 lines
Recon Ships V
Signal Suppression I
Signal Suppression II
Signal Suppression III
Signal Suppression IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Weapon Destabilization IV
Signature Focusing I
Signature Focusing II
Signature Focusing III
Signature Focusing IV
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Long Distance Jamming IV
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Frequency Modulation IV
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Signal Dispersion IV
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Electronic Attack Ships I
Electronic Attack Ships II
Electronic Attack Ships III
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Recon Ships I
Recon Ships II
Recon Ships III
Recon Ships IV
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Sensor Linking I
Sensor Linking II
Sensor Linking III
Sensor Linking IV
Weapon Disruption I
Weapon Disruption II
Weapon Disruption III
Weapon Disruption IV
Target Painting I
Target Painting II
Target Painting III
Target Painting IV
Navigation I
Navigation II
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Recon Ships V
Signal Suppression I
Signal Suppression II
Signal Suppression III
Signal Suppression IV
Weapon Destabilization I
Weapon Destabilization II
Weapon Destabilization III
Weapon Destabilization IV
Signature Focusing I
Signature Focusing II
Signature Focusing III
Signature Focusing IV
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Long Distance Jamming IV
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Frequency Modulation IV
Signal Dispersion I
Signal Dispersion II
Signal Dispersion III
Signal Dispersion IV
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Electronic Attack Ships I
Electronic Attack Ships II
Electronic Attack Ships III
Skillbooks used (21)
CPU Management, Cloaking, Electronic Attack Ships, Electronic Warfare, Electronics Upgrades, Frequency Modulation, Long Distance Jamming, Long Range Targeting, Navigation, Power Grid Management, Propulsion Jamming, Recon Ships, Sensor Linking, Signal Dispersion, Signal Suppression, Signature Analysis, Signature Focusing, Spaceship Command, Target Painting, Weapon Destabilization, Weapon Disruption
After this: Racial cruiser V for the matching recon hulls.
Advanced role
Command & Boosts
Cha 27Wil 21Per 17Mem 17Int 17
Full-strength command bursts and Command Destroyers, which boost the gang and can MJD-field enemies out of position.
Numbers assume trained: Core, Fitting & Navigation V, Leadership foundation
SP to train3.19M
Days, default attributes76.2
Days, best remap60.4
Days, remap + 12 accel.40.5
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
2,879,530
1,957,490
46.8
36.5
24.6
4.9 LSI ≈ 3.6B
Stage 2
1,232,630
1,232,630
29.3
23.9
15.9
3.1 LSI ≈ 2.2B
Stage 1: 37 lines
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Armored Command I
Armored Command II
Armored Command III
Armored Command IV
Armored Command V
Shield Command I
Shield Command II
Shield Command III
Shield Command IV
Shield Command V
Skirmish Command I
Skirmish Command II
Skirmish Command III
Skirmish Command IV
Skirmish Command V
Information Command I
Information Command II
Information Command III
Information Command IV
Information Command V
Command Burst Specialist I
Command Burst Specialist II
Command Burst Specialist III
Command Burst Specialist IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Command Destroyers I
Command Destroyers II
Command Destroyers III
Stage 2: 23 lines
Armored Command Specialist I
Armored Command Specialist II
Armored Command Specialist III
Armored Command Specialist IV
Shield Command Specialist I
Shield Command Specialist II
Shield Command Specialist III
Shield Command Specialist IV
Skirmish Command Specialist I
Skirmish Command Specialist II
Skirmish Command Specialist III
Skirmish Command Specialist IV
Information Command Specialist I
Information Command Specialist II
Information Command Specialist III
Information Command Specialist IV
Wing Command I
Wing Command II
Wing Command III
Fleet Formations I
Fleet Formations II
Fleet Formations III
Command Destroyers IV
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Armored Command I
Armored Command II
Armored Command III
Armored Command IV
Armored Command V
Shield Command I
Shield Command II
Shield Command III
Shield Command IV
Shield Command V
Skirmish Command I
Skirmish Command II
Skirmish Command III
Skirmish Command IV
Skirmish Command V
Information Command I
Information Command II
Information Command III
Information Command IV
Information Command V
Command Burst Specialist I
Command Burst Specialist II
Command Burst Specialist III
Command Burst Specialist IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
Command Destroyers I
Command Destroyers II
Command Destroyers III
Armored Command Specialist I
Armored Command Specialist II
Armored Command Specialist III
Armored Command Specialist IV
Shield Command Specialist I
Shield Command Specialist II
Shield Command Specialist III
Shield Command Specialist IV
Skirmish Command Specialist I
Skirmish Command Specialist II
Skirmish Command Specialist III
Skirmish Command Specialist IV
Information Command Specialist I
Information Command Specialist II
Information Command Specialist III
Information Command Specialist IV
Wing Command I
Wing Command II
Wing Command III
Fleet Formations I
Fleet Formations II
Fleet Formations III
Command Destroyers IV
After this: Racial destroyer V for the matching Command Destroyer.
Advanced role
Gunnery Support V
Per 27Wil 21Mem 17Int 17Cha 17
Every turret support skill to V. Applies to every turret race and size, so it is never wasted.
Numbers assume trained: Core, Fitting & Navigation V, Gunnery foundation
SP to train3.58M
Days, default attributes82.9
Days, best remap66.3
Days, remap + 12 accel.44.8
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
1,792,000
1,264,470
29.3
23.4
15.8
3.2 LSI ≈ 2.3B
Stage 2
2,816,000
2,318,195
53.7
42.9
29.0
5.8 LSI ≈ 4.2B
Stage 1: 20 lines
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Motion Prediction IV
Motion Prediction V
Sharpshooter I
Sharpshooter II
Sharpshooter III
Sharpshooter IV
Sharpshooter V
Rapid Firing I
Rapid Firing II
Rapid Firing III
Rapid Firing IV
Rapid Firing V
Stage 2: 15 lines
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Surgical Strike V
Trajectory Analysis I
Trajectory Analysis II
Trajectory Analysis III
Trajectory Analysis IV
Trajectory Analysis V
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Controlled Bursts IV
Controlled Bursts V
Gunnery I
Gunnery II
Gunnery III
Gunnery IV
Gunnery V
Motion Prediction I
Motion Prediction II
Motion Prediction III
Motion Prediction IV
Motion Prediction V
Sharpshooter I
Sharpshooter II
Sharpshooter III
Sharpshooter IV
Sharpshooter V
Rapid Firing I
Rapid Firing II
Rapid Firing III
Rapid Firing IV
Rapid Firing V
Surgical Strike I
Surgical Strike II
Surgical Strike III
Surgical Strike IV
Surgical Strike V
Trajectory Analysis I
Trajectory Analysis II
Trajectory Analysis III
Trajectory Analysis IV
Trajectory Analysis V
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Controlled Bursts IV
Controlled Bursts V
After this: Turret specializations from the race add-on.
Advanced role
Missile Support V
Per 27Wil 21Mem 17Int 17Cha 17
Every missile support skill to V: damage, rate of fire, range and damage application for all launcher sizes.
Numbers assume trained: Core, Fitting & Navigation V, Missiles foundation
SP to train4.21M
Days, default attributes97.6
Days, best remap78.1
Days, remap + 12 accel.52.7
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
2,108,785
1,264,470
29.3
23.4
15.8
3.2 LSI ≈ 2.3B
Stage 2
3,267,215
2,950,430
68.3
54.6
36.9
7.4 LSI ≈ 5.4B
Stage 1: 23 lines
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Warhead Upgrades IV
Rapid Launch I
Rapid Launch II
Rapid Launch III
Rapid Launch IV
Rapid Launch V
Missile Projection I
Missile Projection II
Missile Projection III
Missile Projection IV
Missile Projection V
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Stage 2: 12 lines
Warhead Upgrades V
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Guided Missile Precision IV
Guided Missile Precision V
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Target Navigation Prediction IV
Target Navigation Prediction V
Missile Bombardment V
Missile Launcher Operation I
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Warhead Upgrades IV
Rapid Launch I
Rapid Launch II
Rapid Launch III
Rapid Launch IV
Rapid Launch V
Missile Projection I
Missile Projection II
Missile Projection III
Missile Projection IV
Missile Projection V
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Bombardment IV
Warhead Upgrades V
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Guided Missile Precision IV
Guided Missile Precision V
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Target Navigation Prediction IV
Target Navigation Prediction V
Missile Bombardment V
After this: Light/HAM/Heavy missile specializations IV.
Advanced role
Drone Mastery
Mem 27Per 21Wil 17Int 17Cha 17
Drone damage and control to V, T2 medium drones, and the racial specializations that unlock T2 drones of every type.
Numbers assume trained: Core, Fitting & Navigation V, Drones foundation
SP to train3.68M
Days, default attributes85.1
Days, best remap68.5
Days, remap + 12 accel.46.2
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
3,840,000
2,739,685
63.4
50.7
34.3
6.8 LSI ≈ 5.0B
Stage 2
1,069,035
938,275
21.7
17.8
11.9
2.3 LSI ≈ 1.7B
Stage 1: 35 lines
Drones I
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Light Drone Operation V
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Drone Avionics I
Drone Avionics II
Drone Avionics III
Drone Avionics IV
Drone Avionics V
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Navigation V
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Sharpshooting V
Drone Durability I
Drone Durability II
Drone Durability III
Drone Durability IV
Drone Durability V
Stage 2: 32 lines
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Medium Drone Operation IV
Medium Drone Operation V
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Heavy Drone Operation IV
CPU Management I
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Advanced Drone Avionics I
Advanced Drone Avionics II
Advanced Drone Avionics III
Sentry Drone Interfacing I
Sentry Drone Interfacing II
Sentry Drone Interfacing III
Amarr Drone Specialization I
Amarr Drone Specialization II
Amarr Drone Specialization III
Caldari Drone Specialization I
Caldari Drone Specialization II
Caldari Drone Specialization III
Gallente Drone Specialization I
Gallente Drone Specialization II
Gallente Drone Specialization III
Minmatar Drone Specialization I
Minmatar Drone Specialization II
Minmatar Drone Specialization III
Drones I
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Light Drone Operation IV
Light Drone Operation V
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Drone Avionics I
Drone Avionics II
Drone Avionics III
Drone Avionics IV
Drone Avionics V
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Navigation IV
Drone Navigation V
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Drone Sharpshooting V
Drone Durability I
Drone Durability II
Drone Durability III
Drone Durability IV
Drone Durability V
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Medium Drone Operation IV
Medium Drone Operation V
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Heavy Drone Operation IV
CPU Management I
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Advanced Drone Avionics I
Advanced Drone Avionics II
Advanced Drone Avionics III
Sentry Drone Interfacing I
Sentry Drone Interfacing II
Sentry Drone Interfacing III
Amarr Drone Specialization I
Amarr Drone Specialization II
Amarr Drone Specialization III
Caldari Drone Specialization I
Caldari Drone Specialization II
Caldari Drone Specialization III
Gallente Drone Specialization I
Gallente Drone Specialization II
Gallente Drone Specialization III
Minmatar Drone Specialization I
Minmatar Drone Specialization II
Minmatar Drone Specialization III
After this: Drone specializations IV for faster T2 drone damage.
Advanced role
Covert Ops & Wormholes
Int 27Mem 21Per 17Wil 17Cha 17
Cloaky scouting and scanning at full strength: Covert Ops frigates and the probe skills that make wormhole life practical.
Numbers assume trained: Core, Fitting & Navigation V, Scanning foundation
SP to train5.07M
Days, default attributes117.3
Days, best remap102.7
Days, remap + 12 accel.67.0
SP on its own
SP to train
Days default
Days remap
Days +12
Inject instead (est.)
Stage 1
1,791,299
664,334
15.4
13.7
8.9
1.7 LSI ≈ 1.2B
Stage 2
4,680,706
4,401,176
101.9
88.8
58.0
11.0 LSI ≈ 8.0B
Stage 1: 40 lines
Spaceship Command I
Spaceship Command II
Spaceship Command III
CPU Management I
CPU Management II
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
CPU Management III
CPU Management IV
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Science I
Science II
Science III
Astrometrics I
Astrometrics II
Astrometrics III
Astrometrics IV
Astrometric Rangefinding I
Astrometric Rangefinding II
Astrometric Rangefinding III
Astrometric Rangefinding IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Acquisition I
Astrometric Acquisition II
Astrometric Acquisition III
Astrometric Acquisition IV
Stage 2: 16 lines
Covert Ops V
Astrometrics V
Astrometric Rangefinding V
Astrometric Pinpointing IV
Astrometric Acquisition V
Hacking I
Hacking II
Hacking III
Hacking IV
Survey I
Survey II
Survey III
Archaeology I
Archaeology II
Archaeology III
Archaeology IV
Spaceship Command I
Spaceship Command II
Spaceship Command III
CPU Management I
CPU Management II
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Electronics Upgrades IV
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
CPU Management III
CPU Management IV
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Science I
Science II
Science III
Astrometrics I
Astrometrics II
Astrometrics III
Astrometrics IV
Astrometric Rangefinding I
Astrometric Rangefinding II
Astrometric Rangefinding III
Astrometric Rangefinding IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Acquisition I
Astrometric Acquisition II
Astrometric Acquisition III
Astrometric Acquisition IV
Covert Ops V
Astrometrics V
Astrometric Rangefinding V
Astrometric Pinpointing IV
Astrometric Acquisition V
Hacking I
Hacking II
Hacking III
Hacking IV
Survey I
Survey II
Survey III
Archaeology I
Archaeology II
Archaeology III
Archaeology IV